How Game Publishers Buy Crunch Overseas | Summary of Information Related to game studios sydney

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How Game Publishers Buy Crunch Overseas

How Game Publishers Buy Crunch Overseas

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We spoke to game developers from Malaysia and Indonesia to better understand how AAA game publishers profit from other people doing their crunch overseas.

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How Game Publishers Buy Crunch Overseas.

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Michał 02/09/2021 - 06:10

Hi guys, I'm your new subscriber (like 6 hours).
I'm from Poland and I'm also madly in "love" in our CD Projekt and Techland studios obviously =P.
Game culture is very strong in Poland and it's only growing for years. Ok, my point here is. I really appreciate good journalism and U guys just did it again. I'ts not a love letter but heh U just used my favourite dev studio as an example in very bad context but U used it rightfully as one of examples and talked about the ill industry witch is corrupted in this way.
So. Long story short. Great realization, keep up being objective. Spare nobody but do judging with love.
Greetings from Poland.

The PlazmaBeast 02/09/2021 - 06:10

Extreme overtime is such a inefficient work methode, just because they spent more time behind the desk doenst mean they are productive. I mean i dont expect someone with 3 hours of sleep to even do half of the work of some one with a 36 hour workweek.

Max Euker 02/09/2021 - 06:10

Great video. Don't got glassdoor (or hype them up), as a company you can pay to change the ratings. So they're pretty much a racket, blackmailing companies to pay up or have bad ratings.

nobody nowhere 02/09/2021 - 06:10

Let's talk about capitalism, without mentioning capitalism. This is just normal capitalis, how does this come as a surprise to anyone?

一三Gnefitisis 02/09/2021 - 06:10

Why are you shitting in CD Projekt? Just let the Polish finally have something nice…

Ethan Forsyth 02/09/2021 - 06:10

Quick reminder: To eat food you put the food in your mouth. Not your eye

MyEconomics101 02/09/2021 - 06:10

Looks like unpaid OT & exploiting passion is an essential part of the business model, to be a viable outsourcing firm in asia.

James Halliday 02/09/2021 - 06:10

I'd never thought there was a need for "Fair Trade" games, but clearly there is.
Surely it wouldn't be an impossible task (nor financially too problematic) to come up with a code of conduct for developers and any contracted studios.
Doesn't have to be draconian, crunch to 'get something over the line' is acceptable within limits – issue I see here is that this isn't crunch (with pay or TOIL) – it's simply how day to day work is landed.
I'd like a little stamp on the game box, that tells me of "only moderate abuse". If anybody in the supply chain raises a complaint, that little logo is removed, until issue is settled/compensated.

suitNtie22 02/09/2021 - 06:10

If someone could answer that would be great! Is this essentially what will happen if game devs unionize in the west? Like will this become the main way of big studios making games?

Kyaru Momochi 02/09/2021 - 06:10

Heres a tip:

Any game that has a weird shitty long hair 3d fantasy character on their thumbnail is AN ABSOLUTE NO GO

OneVoltTen 02/09/2021 - 06:10

These companies abuse their employees until they can't take it anymore, the replace you with another. They have zero respect for the employees and so should you towards them.

Andrew Hickin 02/09/2021 - 06:10

"OT is voluntary" regardless, every company has a moral and ethical duty to ensure the welfare of it's workers.

Julian r 02/09/2021 - 06:10

I have friends who work in the animation industry and the conditions can get unbearable. And it is true, upper management will rarely ever say the word 'overtime', they don't care if you do it as long as the deadline gets met. And if you were to go home on time, upper management would perceive you as "not having enough work to do" instead of you observing your normal working hours.

But then again it's no worse than crunching so hard to make a special game like Warcraft Reforged.

PrankHan 02/09/2021 - 06:10

Amazing journalism.

Silails 02/09/2021 - 06:10

17:24 the "Force Ouvrière" pamphlet lady surprised me

Douglas Parkinson 02/09/2021 - 06:10

the phrase ethical business is a stand up fucking comedy routine

Gormathius Nightstrider 02/09/2021 - 06:10

Warcraft III Reforged doesn't even look good. It looks like a ripoff of all those mobile games ripping off the Warcraft style.

AngeIV 02/09/2021 - 06:10

amazing material!

Mr. Cauliflower 02/09/2021 - 06:10

The problem is ultimately created by system which demands companies cut costs wherever they can. And as long as the system exists, companies will be compelled to unfairly outsource, push for lower wages, exploit workers as much as possible, coerce, and morally blackmail them into working unpaid overtime. Some of you might think "we can just unionize" or "we can just get regulations", well the problem is, that the companies will be compelled to break strikes, bribe politicians, in order to worsen the working conditions and pay. Other people may say that "this is just how people are, looking to enrich themselves", and the answer is, that the reason people at the top are so corrupt and twisted is that the system elevates literal psychopaths (studies which I'm currently trying to find again and once I do I'll write an answer containing the study's name under this comment).

Fah 02/09/2021 - 06:10

welcome to VFX life babeyyyyyyyyyyy

Quiet 02/09/2021 - 06:10

2:30 I thought there were several studios, like Stress Level Zero, that focused on a No Crunch Culture?

syncarn 02/09/2021 - 06:10

The problem is definitely industry wide. This video speaks to my exact experience at one of the biggest (and publicly traded) mobile gaming companies in the US. I worked 1000 hours of overtime two years in a row before burning out super hard. I quit and moved to a new company where I was paid 80% more while working half as much.

vinnler LASTNAME 02/09/2021 - 06:10

This video needs a lot more views. Good work as always Bratterz.

Samus in a hat 02/09/2021 - 06:10

The saddest part is how some companies outsource labor and STILL have horrible crunch.

How awful at management do you have to be to pull that off?

Jeyonerl Jevarus 02/09/2021 - 06:10

People have to stay up in space for years, and won't even be paid overtime. I don't know what you landlubbers are complaining about.

Miklos Hajma 02/09/2021 - 06:10

In the programming side of contracting it's a bit different. I'm working as one for 4+ years now, my (and my coworkers) advantage is that I have 20+ years of experience in development. We can negotiate better terms, and we are contracting only with the clause of no OT. Still we have AAA clients (as well as indies or small/mid level studios). I think it comes down to the part of the perception of the job made. Sadly arts are definitely more subjective than programming, because a client can say that they don't like your work even if it's really, really good. As someone who was also doing art for a while, I struggled with this a lot. Also, this is why I decided to go on professionally with my other passion, programming. I have art in my free time, which is much more satisfying. That said, there are other considerations when we're talking about OT. First, in art (and programming too), sometimes you just can't put away your keyboard, pen, tablet, whatever, because you're in the creative flow. It's important however that in times when you're not that focused, you have to put it away – this is what the industry can't really recognise as they are still implementing workflows born back in the early days of industrialisation. Second, OT culture can pop up anywhere. I had a colleague who just simply liked to get in at 8am and leave at 8pm, but in a team of younger, less experienced devs it can become a culture which should be recognised by their leads and stopped. It's about responsibility, really, and communication. You CAN tell your client that it will take more time, or you had some blocking issues which are causing delays. Game development can't be properly estimated. A simple engine update can blow in your face and can cause weeks of extra investigation and work. If I were a lead of an art outsource company, I'd press back modification request much harder and would charge for any extra. You can plan it beforehand of course, but like all requests it can get to a level when it's like 10 times as much work as it was agreed.

frying cabbage 02/09/2021 - 06:10

Lol now one of the company try to make fake reviews after this video out, and report all the bad reviews.

ChildishGiant 02/09/2021 - 06:10

Playing indie games seems more and more to be an ethical choice.

Svetlin Nikolov 02/09/2021 - 06:10

I have no problems overtiming when doing the stuff I love. BUT having to overtime for years on mismanaged games just in order to turn a game from a complete piece of garbage into a slightly smaller piece of garbage, over and over again for every next mismanaged game… this killed gamedev for me. I loved playing and making games, now I don't wanna hear about this. Sadly, there is a never-ending line of young devs, artists and QAs willing to join these predatory companies.

Puiz 02/09/2021 - 06:10

I'm involved in an animation company. This is prevalent throughout the creative industry.

Turbopeet 02/09/2021 - 06:10

Now I feel just as guilty when playing games as I do while wearing clothes from H&M and such.

Hush 02/09/2021 - 06:10

idk if this is a "rare insult" but this guy kinda looks like isaac from the binding of isaac when you eat the "are you a wizard" pill

LangkahKanan 02/09/2021 - 06:10

western companies is all about work life balance until they learn they can legally exploits other talent at much much much cheaper price. Malaysia is general is suuuppperrr underpaid and govt do jackshit abt it

Hassan 02/09/2021 - 06:10

I have a question regarding anonymous sources. Even if they remain anonymous and the employers find out that someone talked, what does the employer do in this case?

Thomas Haider 02/09/2021 - 06:10

Crunch def needs more attention. Check the piece by Noodle if you get the chance.

Ten Minute Tokyo 2 02/09/2021 - 06:10

Which can only mean one thing: the game dev industry is about to be invaded by the Indian Mafia.

Jo 02/09/2021 - 06:10

The problem here is that this is not an issue that can easily be solved. Like one interviewee said, if the company does not take the job because of the demands, some other company will just take it. Then, a different group of people will go through the whole thing. Plus, like Chris said, there's always a new batch of people ready to come in with their "enthusiasm and passion" for gaming and the games industry, only for those to be crushed in the hell that is crunch.

Michael B 02/09/2021 - 06:10

The level of compliance in Asian culture is appalling, but sadly the corporatized global work force is being pushed in same direction.

Carlos Emanuel Martins 02/09/2021 - 06:10

this is messed up… we all know its happening but we are doing nothing

Leshy 02/09/2021 - 06:10

Congratulation you just discovered Capitalism.

LeoElGDT 02/09/2021 - 06:10

No wonder they seem to only hire kids fresh from school. Way easier to fool young bucks with cheap peer pressure.

Tyler Smith 02/09/2021 - 06:10

Crunch of WC3 Reforged? How? They didn't do anything…

Frasier Kings 02/09/2021 - 06:10

Brilliant games journalism. I really hope this gets the coverage and recognition it deserves.


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