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Leigh Harris (Wargaming Senior Game Designer) has had a long career in the Australian Game Dev scene at all levels and is here to show how his experience as a game designer informs his other interactions in the studio, and beyond.
“Each of us has worn different hats in our careers. One thing which makes each person unique is our ability to bring our experiences to bear on our current roles. A producer who’s previously worked in software development will have a unique perspective. An artist who became a game designer might be another. This talk is about mine: my experience as a game designer plays heavily into how I perform all my other roles. In my current job I have a lot of stakeholders with expectations that I need to manage. This is a talk about how I use my game design skills to inform that aspect of my job in an environment where I answer to people on the other side of the planet in a totally different studio.”
Leigh has spent his entire career in video games. He got his start working in games PR for Rockstar Games, was the founding editor of MCV Pacific and worked as a freelance games journalist across many publications including ABC’s Good Game, The Guardian, HYPER, PC Powerplay, Atomic and many more. He then worked as a Game Design Teacher at the Academy of Interactive Entertainment and co-founded and was the producer and Lead Designer for Flat Earth Games (Objects in Space, TownCraft, Metrocide, Super Death Fortress) with his sister Elissa for over a decade before joining Wargaming, where he now works as a Team Head and Senior Game Designer on an unannounced title.
• 6:30pm – Introduction
• 6:35pm – Panel begins
• 7:20pm (approx) – Question time
• 7:40pm – Stream ends & online networking begins (@Games With Wings Discord, link will be provided in chat)
This is a free event sponsored by Wargaming Sydney for the Game Dev Community. .
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A Game Design Approach to Stakeholder Management – Leigh Harris – Sydney Game Developers Meetup.
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